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Topic Title: Port of Apple OpenCL demos to Windows.. Topic Summary: Created On: 11/04/2009 07:37 PM Status: Post and Reply |
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See http://oscarbg.blogspot.com/2009/11/port-of-apple-demos-to-windows.html Works Nvidia GPUs, AMD GPUs and CPUs.. Needs Forceware 195.39 This package has 5 Apple OpenCL demos:
* Procedural Geometric Displacement
* Raytraced Quaternion Julia Set
* Procedural Grass and Terrain
* Procedural_Noise32
* NBody Simulation Example
Key points:
*It has 32 and 64 binaries.
*OpenGL interop! up to 2X in perf! (only on Nvidia 195.39 drivers currently) :
World first OpenCL OpenGl interop in Windows!?
*Select CPU and GPU and OGL interop or not in one exec
*Linux perhaps coming soon..
* Source code (depends on feedback on my blog): I have aVS2008 solution with project files!
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Nice work oscarbarenys1! Porting NBody sample must have taken some time as it has a lot of OSX specific stuff. Grass-terrain demo is buggy for me, grass changes its position frequently when I press 'forward' key. Also in geometric displacement the ~ key is not working so I am not able to see the better shader! |
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Ok I remember is a readme.txt or in the doc some file with list current bugs and explain port notes: Not as much as using Corefoundation libraries from Safari Webkit project! *Grass terrain is working nice with AMD CPU and Nvidia GPU so seems AMD bug.. *What you mean by forwared key PgFwd.. so it's working? Also I have changed keyboard shortcuts as I'm spanish and in my keyboard is hard to get some keys.. *better shader is with w or e key I'm in linux now..
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