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  <title>AMD Developer Forums - GPU Tools</title> 
  <description></description> 
  <link>http://forums.amd.com/forum/index.cfm?forumid=9</link> 
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	<item>
		<title>opensuse 11.2       ati-driver-installer-9-10-x86.x86_64.run</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122455</link> 
		<pubDate>2009-11-21T04:28:26 -05.00</pubDate> 
		<dc:creator>fanifeey</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>palit HD 4870 1GB sonic</p>
<p>I kreate a distribution specific rpm-package. But the message is: Any problems during the buildproces are registred.</p>
<p>so i can't install the fglrx-driver</p>
<p>If I install the driver automaticly, opensuse does not work later.</p>
<p>?????????????????</p>]]></description>
	</item>

	<item>
		<title>Needed information about HD audio bitstream</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122232</link> 
		<pubDate>2009-11-18T02:48:12 -05.00</pubDate> 
		<dc:creator>albain</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>I am working on the implementation of HD audio bitstream through the last radeon 5xxx.</p>
<p>There is no available documentation on this whereas the implementation is different from one constructor to another.</p>
<p>Could you bring some technical details about it ?</p>
<p>For each format (dolby True HD, DTS HD, DD+,AAC, LPCM...) how should be fed the media structures and which audio rendering mode should be used (waveout, directsound, wasapi exclusive, asio ?) ?</p>
<p>Thank you for your help</p>
<p>Regards,</p>
<p>Damien Bain-Thouverez</p>]]></description>
	</item>

	<item>
		<title>how to use adaptive deinterlacing on M9 (Rv250)</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122151</link> 
		<pubDate>2009-11-17T02:12:39 -05.00</pubDate> 
		<dc:creator>cemp</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>It seems that in xf86 code adaptive interlacing is&nbsp;enabled by setting bit 12 (OV0_ADAPTIVE_DEINT) of OV0_SCALE_CNTL register. However, OV0_ADAPTIVE_DEINT_OFFSET register is not mentioned anywhere. Is it required?</p>
<p>Does anybody know the exact procedure to enable adaptive deinterlacing on M9?</p>]]></description>
	</item>

	<item>
		<title>fglrx 9-10 - 9-7 Video Tearing</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122068</link> 
		<pubDate>2009-11-15T08:54:23 -05.00</pubDate> 
		<dc:creator>Jotschi</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>i'am expericening heavy video tearing. When will there be vsync for xv?</p>
<p>http://www.jotschi.de/wp-content/uploads/2009/05/crappy_video.png</p>
<p>Greetings</p>
<p>Jotschi</p>]]></description>
	</item>

	<item>
		<title>fglrx 9-10 - GL_TEXTURE_2D_ARRAY_EXT defunc</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122067</link> 
		<pubDate>2009-11-15T08:51:20 -05.00</pubDate> 
		<dc:creator>Jotschi</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>i just upgraded to fglrx 9-10 and found out that the GL_TEXTURE_2D_ARRAY_EXT is no longer working as before.</p>
<p>The extension is enabled:</p>
<p>jotschi@NeXuS:~$ glxinfo | grep texture_array<br />&nbsp;&nbsp;&nbsp; GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array,</p>
<p>I can also access the sampler2DArray uniform variable within my shader but i just get  0 floats returned for any texcoord. (Black Image)</p>
<p>If i use GL_TEXTURE_2D everything works as usual.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>GSA GLSL bug</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122062</link> 
		<pubDate>2009-11-15T03:37:48 -05.00</pubDate> 
		<dc:creator>nou</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>i install version 1.52. but when i enter some simple GLSL shader for example</p>
<p>void main(){ gl_FragColor = vec4(1.0); } then i get error "Hardware compilation failed" and no statistic. but when i restart GSA then i get assambly code from previous shader. but still none statistic. when i change target card or shader i get error again. so i can get disassembly only when i start GSA with some shader in. compilation lead to error. sometimes i get "unknown error save shader and restart GSA"</p>
<p>when i make syntax error in code i get regular error message about.</p>
<p>i try it on windows XP and windows 7. older version work fine.</p>]]></description>
	</item>

	<item>
		<title>dear AMD ATI plz make the 10.1demo run on win7</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=122018</link> 
		<pubDate>2009-11-14T01:44:17 -05.00</pubDate> 
		<dc:creator>Jon Carmel</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>hi there .about 1 year ago ,i got my amd ati machine.recently i updated my</p>
<p>operating system to window7 .</p>
<p>i m very courious about your latest demo so can't wait to try .</p>
<p>but when i try ing to run the pingpong on win7,it says can only be ran on vista sp1.what a pity .everyone konws vista isn't that polular.so this way ,</p>
<p>your 10.1 tech no showing to audinces around the world .</p>
<p>so please fix it.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>]]></description>
	</item>

	<item>
		<title>2D acceleration with fglrx</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121887</link> 
		<pubDate>2009-11-11T17:37:23 -05.00</pubDate> 
		<dc:creator>Booster</dc:creator>
   	    <slash:comments>4</slash:comments> 
		<description><![CDATA[ <p>I try use fglrx(<strong>ATI Catalyst&trade;&nbsp;9.10 Proprietary Linux x86 Display Driver</strong>) with HD3850 agp. 3D acceleration works good, but not 2D. Cpu loads 95% when i moving window. Open source "radeon" driver works good with 2D. I have X.Org 7.4. Why do`t work 2D acceleration?</p>]]></description>
	</item>

	<item>
		<title>RenderMonkey 8.2 +  Snow Leopard + Parallels 5 + Windows 7</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121713</link> 
		<pubDate>2009-11-08T07:05:58 -05.00</pubDate> 
		<dc:creator>pkouame</dc:creator>
   	    <slash:comments>3</slash:comments> 
		<description><![CDATA[ <p>Hi - the install seems to work fine and most of the opengl proper samples are working. &nbsp;The openGLES 2.0 aren't though...I get Unable to link. &nbsp;They seem to compile though. &nbsp;I have installed your opengles 2.0 Emulator just in case and same results. &nbsp;Can anyone provide any help? &nbsp;</p>
<p>There is a post somewhere in here about running the NVidia Emulator, but that doesn't seem to allow changing the default driver (always reverts back). &nbsp;Will this only work in a boot camp configuration? &nbsp;Not sure where logs are located, so my attempts have been limited to swapping various libES drivers to no avail.</p>
<p>By the way, ES2.0 examples from various sources run fine under this configuration. &nbsp;Like the Open GL ES 2.0 Programming Guide ones and the PowerVR SDK ones...</p>
<p>Config:</p>
<p>MAC Snow Leopard 10.6.1 - NVidia GeForce 8800GT (sorry...)</p>
<p>RenderMonkey 1.8.2</p>
<p>Parallels 5</p>
<p>Windows 7</p>
<p>Thanks in advance, &nbsp;Patrice</p>]]></description>
	</item>

	<item>
		<title>Some Research Questions</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121593</link> 
		<pubDate>2009-11-05T08:03:26 -05.00</pubDate> 
		<dc:creator>dinaharchery</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hello all,</p>
<p>I am in the process of doing some GPGPU research and need some questions about my GPU answered if possible.</p>
<p>I am running an ATI Mobility RADEON HD 4530/4570 card on a Dell Studio laptop using Catalyst 9.2. I was wondering if anyone has any information on the size of texture cache on this card?&nbsp; Also, am I correct in assuming that if memory goes outside the defined bounds of on board memory the memory outside that bounds are mapped to main memory via PCIe?</p>
<p>One last question, does anyone know if there have been any successful implementations of CFD software using the GPU? I have found a few items on the iterative conjugate gradient solver but not its actual use inside of application code.&nbsp; My quess is that many iterative applications like FEM are not good performers on GPU due to data element reuse?</p>
<p>Thank you.</p>]]></description>
	</item>

	<item>
		<title>DXVA HD in 4600</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121592</link> 
		<pubDate>2009-11-05T07:51:30 -05.00</pubDate> 
		<dc:creator>justvishu</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>We are trying to run the DXVA HD sample from Media Foundation SDK in Windows 7 running on ATI 4600. It fails&nbsp; showing DX DEBUG Error - DXVA HD not exported in CAPS.</p>
<p>We downloaded the DXVA Checker exe and the DXVA HD tab is showing nothing. Is there something that we missing or DXVA HD is not supported ?</p>
<p>&nbsp;</p>
<p>Thanks and Regards</p>
<p>Vishu</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>Setting Overlay Color Controls</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121470</link> 
		<pubDate>2009-11-03T04:31:14 -05.00</pubDate> 
		<dc:creator>JohnAd</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Radeon Drivers on Vista and above seem to have&nbsp;stopped supporting the IDirectDrawColorControl method of setting the overlay procamp.</p>
<p>There do appear to be some registry entries DALOvlYUVBrightness&nbsp;etc changing these seems to have no effect but they do apear to be modified by the tool Ati Tray Tools.&nbsp;</p>
<p>What is the correct method for progamatically setting the overlay colour controls on recent Radeon cards, also can this be exposed via the Display SDK.</p>
<p>Thanks</p>
<p>John</p>]]></description>
	</item>

	<item>
		<title>The Compressonator: Converting to DXT1 from the command line</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121465</link> 
		<pubDate>2009-11-03T01:27:08 -05.00</pubDate> 
		<dc:creator>damien27</dc:creator>
   	    <slash:comments>5</slash:comments> 
		<description><![CDATA[ <p>When converting a texture to DXT1 format from the GUI there is a option to include a 1-bit alpha channel.</p>
<p>Is this feature also available from the command-line?</p>
<p>My current argument is +fourCC DXT1.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>ati firegl v3400 drivers for windows 7</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121352</link> 
		<pubDate>2009-11-01T03:32:07 -05.00</pubDate> 
		<dc:creator>chetan</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>hi, i have firelgl v3400 and have installed windows 7 recently but i was not able to find the drivers for windows 7.. it would be very helpful if some one would guide me through this. thank you</p>]]></description>
	</item>

	<item>
		<title>FireGL - BIOS / Firmware</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121214</link> 
		<pubDate>2009-10-29T18:29:52 -05.00</pubDate> 
		<dc:creator>Carel</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>Does anyone perhaps know where to find the BIOS file for the FireGL v8700? It seems to me that there are no such thing as a BIOS for a FireGL card, no BIOS support / updates...? So, let's say you've screwed up your FireGL v8700 card, then it means you've screwed up $1500, but it you've screwed up your Radeon, cheapo GFX card, sure, no problem, just get the BIOS {all-over-the-internet}. Why is it thatthe "Professional" card solutions have less support for these High-Tech stuff, whuile it also costs much more? Please, if anyone konws where I can get hold of a FireGL v8700 BIOS, PLEASE reply to this topic {not that I have any hope}...?</p>]]></description>
	</item>

	<item>
		<title>DX9 D3D Error When Using Depth Textures</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121194</link> 
		<pubDate>2009-10-29T13:15:51 -05.00</pubDate> 
		<dc:creator>dougchism</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>If this is the incorrect forum for this, please let me know.</p>
<p>Im getting this error using the debug runtime in the August 2009 DX SDK.</p>
<p>"Direct3D9: (ERROR) :ASSERTION FAILED! File d:\vista_rtm\MultiMedia\DirectX\dxg\d3d9\fw\texture.hpp Line 71: GetBufferDesc()-&gt;Format == GetUserFormat()"</p>
<p>Running on an ATI 5870</p>
<p>Its only when I use a depth texture. It passes the CheckDeviceFormat() call and renders correctly, just gives this error. I havent tried on W7 or XP will try tomorrow.</p>
<p>I dont recall getting this error before, but I havent tested on an ATI product in a year or so.</p>]]></description>
	</item>

	<item>
		<title>Queriyng device/GPU serial</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121029</link> 
		<pubDate>2009-10-26T17:43:11 -05.00</pubDate> 
		<dc:creator>yllanos</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>I would like to know if there is a way to query an ATI/AMD device to know its serial number without looking at the stickers on the outside.</p>
<p>I'm particularly interested in Queriyng a Radeon HD 4890 GPU, specially using OpenCL.</p>
<p>Since I could have several GPUs in my system, what i want is to activate/deactivate a software lock depending on the serial number (or some other unique internal hardware identifier) on the GPUs depending on which device is going to execute a piece of a program.</p>
<p>So, is something like a "GPUID" available to the mentioned GPUs?</p>
<p>Thanks</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>OpenCL SKA</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121010</link> 
		<pubDate>2009-10-26T13:19:47 -05.00</pubDate> 
		<dc:creator>nou</dc:creator>
   	    <slash:comments>3</slash:comments> 
		<description><![CDATA[ <p>I asked same question in OpenCL forum but without answer.</p>
<p>So is Stream Kernel Analyzer for OpenCL in development?</p>]]></description>
	</item>

	<item>
		<title>AMD_gpu_association extension</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=121005</link> 
		<pubDate>2009-10-26T12:01:15 -05.00</pubDate> 
		<dc:creator>michael.adam</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hello,</p>
<p>I am developing an OpenGL application and&nbsp;encountered some problems, caused by Windows and my hardware configuration.</p>
<p>My system consists of 3 RadeonHD 4870 and 6 connected monitors. On every monitor, an OpenGL Window is created and should render some full-hd content. I figured out, that windows send all OpenGL commands to all graphic cards.</p>
<p>To get over this problem, I have tried to use the&nbsp;AMD_gpu_association extension to bind the specific commands to a render context, but I was not able to create a render context like described in the extension specification.</p>
<p>wglCreateAssociatedContextAMD( 1 ) returned 0 and GetLastError does also return 0</p>
<p>Here is an example of my code:</p>
<p>
<p>hDC=GetDC(windowHandle);</p>
<p>pixelFormat=ChoosePixelFormat(hDC,&pfd);</p>
<p>SetPixelFormat(hDC,pixelFormat,&pfd);</p>
<p>hRC=wglCreateContext(hDC);</p>
<p>wglMakeCurrent(hDC,hRC));</p>
<p>
<p>gpuID = wglGetContextGPUIDAMD( hRC );</p>
<p><span> </span>wglMakeCurrent( NULL, NULL );</p>
<p><span> </span>wglDeleteContext( hRC );</p>
<p>&nbsp;</p>
<p>hRC = wglCreateAssociatedContextAMD( gpuID );</p>
<p>&nbsp;</p>
<p>I have tried this with and without 'wglDeleteContext( hRC )' and 'wglMakeCurrent( NULL, NULL )' with no effect.</p>
<p>&nbsp;</p>
<p>Could you please send me some sample code or tell me whats my fault?</p>
<p>&nbsp;</p>
<p>Michael</p>
<div></div>
</p>
</p>]]></description>
	</item>

	<item>
		<title>DirectCompute 4.0 or 4.1 on Mobility 3xxx</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120985</link> 
		<pubDate>2009-10-26T04:57:14 -05.00</pubDate> 
		<dc:creator>woogie</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>When DirectCompute 4.0 or 4.1 will be available on Radeon 3xxx family?</p>
<p>I see that OpenCL drivers will not be developed for 3xxx family, but what about DirectCompute ?</p>
<p>I need OpenCL or DirectCompute support for my notebook, and I don't want to buy a new notebook, I've just bought this one 7 months ago...</p>]]></description>
	</item>

	<item>
		<title>Windows 7 support for ATI TV Wonder Digital Cable Card</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120957</link> 
		<pubDate>2009-10-25T15:02:13 -05.00</pubDate> 
		<dc:creator>sglauberman</dc:creator>
   	    <slash:comments>5</slash:comments> 
		<description><![CDATA[ <p>Does anybody have any ideas when ATI will provide drivers/support for the TV Wonder Digital Cable Card? Are they planning on supporting it?</p>
<p>Thanks.</p>
<p>--Steve</p>]]></description>
	</item>

	<item>
		<title>NVIDIA Nexus - GPU debugging in VS</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120939</link> 
		<pubDate>2009-10-25T07:57:41 -05.00</pubDate> 
		<dc:creator>Deluxe</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Do AMD planning some tool like this one from NVIDIA?</p>
<p>http://developer.nvidia.com/object/nexus.html</p>
<p>I think it can be useful for ATI Stream developers.</p>]]></description>
	</item>

	<item>
		<title>DX11 demos not running on vista</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120932</link> 
		<pubDate>2009-10-25T05:20:54 -05.00</pubDate> 
		<dc:creator>n0thing</dc:creator>
   	    <slash:comments>9</slash:comments> 
		<description><![CDATA[ <p>The demos posted on this page : &nbsp;http://developer.amd.com/samples/demos/pages/ATIRadeonHD5800SeriesRealTimeDemos.aspx</p>
<p>require windows 7 and they won't even install on vista. Why is it so?</p>
<p>I have a 5770 and I am able to run DX11 stuff included with DXSDK in vista and also the new DX11 benchmark 'Heaven' released by Unigine.</p>]]></description>
	</item>

	<item>
		<title>Get Temperature of ATI Mobility X1350 with ati2edxx.dll</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120886</link> 
		<pubDate>2009-10-24T07:48:00 -05.00</pubDate> 
		<dc:creator>markus111</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>First, this is&nbsp; my first post, hello!</p>
<p>&nbsp;</p>
<p>So, I'm trying to get the Temperature of my X1350 with ati2edx.dll, my Sourcecode:</p>
<p>&nbsp;</p>
<p>// main.cpp<br />//<br /><br />#include &lt;stdio.h&gt;<br />#include &lt;windows.h&gt;<br /><br />#define GetTemperatureFunctionName "AtiEDUGetThermalRemoteTemperatureOffset"<br /><br />typedef UINT (CALLBACK* LPFNDLLTERMO)(UINT, UINT, UINT);<br /><br />int main(int argc, char** argv)<br />{<br />&nbsp;&nbsp;&nbsp; HINSTANCE hDll;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Handle to DLL<br />&nbsp;&nbsp;&nbsp; LPFNDLLTERMO lpfnDllTermo;&nbsp;&nbsp;&nbsp; // Function pointer<br />&nbsp;&nbsp;&nbsp; UINT uReturnVal;<br /><br />&nbsp;&nbsp;&nbsp; printf("Loading Dll..\n");<br />&nbsp;&nbsp;&nbsp; hDll = LoadLibrary(TEXT("ati2edxx.dll"));<br />&nbsp;&nbsp;&nbsp; if (hDll != NULL)<br />&nbsp;&nbsp;&nbsp; {<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Dll loaded!\n");<br /><br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Loading Function (%s)...\n", GetTemperatureFunctionName);<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; lpfnDllTermo = (LPFNDLLTERMO)GetProcAddress(hDll, GetTemperatureFunctionName);<br /><br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; if (!lpfnDllTermo)<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; {<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Error Loading Function!\n");<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; FreeLibrary(hDll);<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; }<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; else<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; {<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Function loaded, calling...\n");<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; UINT a = 0;<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; UINT b = 0;<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; UINT c = 0;<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; uReturnVal = lpfnDllTermo(a, b, c);<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Returned Value: %d", uReturnVal);<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; }<br />&nbsp;&nbsp;&nbsp; }<br />&nbsp;&nbsp;&nbsp; else<br />&nbsp;&nbsp;&nbsp; {<br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; printf("Error loading Dll!\n");<br />&nbsp;&nbsp;&nbsp; }<br /><br />&nbsp;&nbsp;&nbsp; getchar();<br />}</p>
<p>&nbsp;</p>
<p>It always outputs 5, what am i dooing wrong?</p>
<p>&nbsp;</p>
<p>markus111</p>]]></description>
	</item>

	<item>
		<title>How to get help?</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120834</link> 
		<pubDate>2009-10-23T13:03:25 -05.00</pubDate> 
		<dc:creator>ChicagoBob</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Where do I go for help on this issue? Does ATI have any developer support?</p>
<p>There seems to be a real void in outputing actual NTSC/PAL/HD video via a graphics card for people that want to write straight out to the port so to speak.&nbsp;</p>
<p>I have left posts here but no replies. So where do you get help in these areas there is little information on?</p>
<p>Like how does field timing work with HDMI or DVI+ output to actual video monitors that output 50i or 60i?</p>
<p>How do you know when a video frame is sent so you can time the fill of another buffer.</p>
<p>What is the field order on the output?</p>
<p>Can you just by time to get answers to questions video output via an ATI video cards?</p>
<p>Thanks</p>]]></description>
	</item>

	<item>
		<title>ATI Radeon HD 5800 Series Real-Time Demos -&amp;gt; Error: Access Denied</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120674</link> 
		<pubDate>2009-10-21T00:39:04 -05.00</pubDate> 
		<dc:creator>Full*Throttle</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Why access is denied to this page? link <a href="http://developer.amd.com/samples/demos/Pages/default.aspx">http://developer.amd.com/samples/demos/Pages/default.aspx</a></p>]]></description>
	</item>

	<item>
		<title>Custom video mixer suggestion</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120606</link> 
		<pubDate>2009-10-19T18:28:11 -05.00</pubDate> 
		<dc:creator>ChicagoBob</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>Writting a multiple input mixer for HD output. I need some advice. My biggest issue is being able to synchronously sending out video frames via directX and knowing it was sent. So far trying to do this I have not been able to time a frame output during a frame sync.</p>
<p>With video capture cards there are callbacks which make it simple to know when to output but the I/O latency has been too large. (6 to 10 frames). So I started to look at video cards to act as an output device. The first problem I have run into is timing the output. Seems there is nothing provided in Windows to know when a frame has been sent.</p>
<p>Is this true or I have not been able to find the function I need.</p>
<p>Thanks</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>FirePro driver slows down Visual Studio 2005 debugging tremendously</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120603</link> 
		<pubDate>2009-10-19T16:20:08 -05.00</pubDate> 
		<dc:creator>jonmarbach</dc:creator>
   	    <slash:comments>3</slash:comments> 
		<description><![CDATA[ <p>I've just recently begun to debug on AMD/ATI graphics hardware and the graphics driver has some unexplainable&nbsp;slowdown&nbsp;for VS2005 debugging&nbsp;that makes development darn near impossible.</p>
<p>If I switch to an NV card in the exact same machine the debug speed issue goes away, so I feel that I've isolated the problem to the ATI driver. I'm&nbsp;running XP x64 on&nbsp;an old HP xw9300 dual Opteron machine.</p>
<p>I know I'm not being very specific on the problem but here are some numbers: stepping over a relatively simple line of code is taking about 6 seconds for each line - normally (i.e with Nvidia hardware) the response is nearly-instantaneous. Also, at application exit, there is a 45-second delay or more, whereas normally the teardown only&nbsp;takes a few seconds.</p>
<p>Incidentally, I'm seeing many messages like this in the VS output window:<span style="font-size: xx-small;">
<p>fnCallReturnMessage::WM_WINDOWPOSCHANGING: uID = 0</p>
<font size="1">
<p>&nbsp;</p>
</font></span></p>
<p>Any help or advice would be appreciated, as my AMD/ATI developer experience is&nbsp; less than stellar right now.</p>
<p>Thanks,<br />Jon&nbsp;&nbsp;&nbsp;</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>HydraVision &quot;Preserve Application Position and Size&quot; sets popup window sizes too (not good!)</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120601</link> 
		<pubDate>2009-10-19T16:03:10 -05.00</pubDate> 
		<dc:creator>jonmarbach</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi there,</p>
<p>We have an application written in wxWidgets which seems to be behaving badly with HydraVision's preserve app size feature, which unfortunately for us, is turned on by default.</p>
<p>We have a main application window, but the user may open other&nbsp;persistent floating windows&nbsp;later on that show app logs or other tools... HydraVision is&nbsp;resizing those&nbsp;windows to the same size as our main app window, which is very annoying for users!&nbsp;</p>
<p>Any hints,&nbsp;suggestions, explanations?</p>
<p>Thanks,<br />Jon</p>
<p>ps. Anyone have a better suggestion for where to post these and other problems (esp OpenGL probs?)</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>R200 crtc2 engine issue for tvdac</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120464</link> 
		<pubDate>2009-10-17T02:48:07 -05.00</pubDate> 
		<dc:creator>cemp</dc:creator>
   	    <slash:comments>3</slash:comments> 
		<description><![CDATA[ <p>We are trying to develop an&nbsp;M9 driver for a graphics card without a BIOS(instead we need to supply the timing stuff). Our driver should&nbsp;support both (primary /secondary display) heads and also a configuration with DVI + TVout on the secondary head @1024x768. However tvout and dvi require different VTotal values (NTSC:959, DVI: 806) in order to display properly. When we setup the crtc2 engine for VTotal=959, the connected DVI monitor does not display and for the Vtotal=806, tvout image is incomplete and have scaling artifacts. We could not find an intermediate value to display at both tvout and dvi for the secondary head(crtc2).</p>
<p>In order to separate DVI settings (i.e VTotal, Htotal,&nbsp;Vsync...) from the crtc2 engine, I tried to use the flat panel crtc shadow registers (the ones with fp_ prefix). I observed that they work fine for the crtc engine. However, I could not find an fp crtc shadow&nbsp;register to change the VTotal value which I was hoping that would be the key for the solution.&nbsp;In xf86 code I found an undocumented &nbsp;register&nbsp;(FP_CRTC2_V_TOTAL_DISP&nbsp; 0x354). However, writing to this register had no effect when shadow registers are enabled. Therefore, I'm not sure if this register really exists on M9.</p>
<p>Anybody has an idea on how to display tvout and dvi on the second head (display)?</p>
<p>Note that we need to use a specific LCD output (DVI) device that strictly obeys VESA modes.</p>]]></description>
	</item>

	<item>
		<title>CubeMapGen 64 bit version (or source?)</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120439</link> 
		<pubDate>2009-10-16T11:40:18 -05.00</pubDate> 
		<dc:creator>adruab</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>We at Sucker Punch have hit another problem with the CubeMapGen library.&nbsp; At the moment, it is the only library causing problems moving our tools to 64 bit.&nbsp; It possible to work around this problem, or reverse engineer the library, but I'd rather it just work.</p>
<p>It would be nice if the source to this tool was released so we could get around problems like these without delay.</p>
<p>Barring that, when were you planning on releasing 64 bit versions of the library/application?&nbsp; Say, compiled with VS2008.</p>
<p>Thanks,</p>
<p>Adrian</p>
<p>Sucker Punch Productions</p>]]></description>
	</item>

	<item>
		<title>APL_SampleConvert.zip download error</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120185</link> 
		<pubDate>2009-10-11T20:04:48 -05.00</pubDate> 
		<dc:creator>tsuruki</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>It becomes error though I tried to download the following files.</p>
<p><a href="http://developer.amd.com/Downloads/APL_SampleConvert.zip">http://developer.amd.com/Downloads/APL_SampleConvert.zip</a></p>
<p><span id="ctl00_PlaceHolderMain_LabelMessage">&gt;Page Load - Invalid Download. Please return to the page containing the original download link and try again.(System.NullReferenceException: Object reference not set to an instance of an object. <br />&nbsp;&nbsp;&nbsp;at AMD.DevCentral.UI.MembershipPages.LicenseAgreement.Page_Load(Object sender, EventArgs e))</span></p>]]></description>
	</item>

	<item>
		<title>OpenGL Extentsion - GL_TEXTURE_2D_ARRAY_EXT - CLAMP_TO_BORDER not supported</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120024</link> 
		<pubDate>2009-10-08T15:45:54 -05.00</pubDate> 
		<dc:creator>Jotschi</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>Hello,</p>
<p>i just developed an opengl application that uses texture arrays.</p>
<p>I need to clamp my textures to the border so i definded the GL_TEXTURE_WRAP T and S to CLAMP_TO_BORDER.</p>
<p>glTexParameterf(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);<br />&nbsp;&nbsp;&nbsp; glTexParameterf(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);</p>
<p>But this does not work with ati cards/drivers. Nvidia cards/drivers work just fine.</p>
<p>I tested ATI 4850 and 4890.</p>
<p>An example source code file can be downloaded here:</p>
<p>http://www.jotschi.de/download/opengl_texture_array_glsl_example.tgz</p>
<p>You can switch from GL_TEXTURE_2D to GL_TEXTURE_2D_ARRAY by enabling or disbling:</p>
<p>#define NOARRAY</p>
<p>&nbsp;</p>
<p>Here can you see that the clamping is not applied when texture arrays are used:</p>
<p>http://www.jotschi.de/wp-content/uploads/2009/10/GL_TEXTURE_2D_ARRAY_CLAMP_TO_BORDER-ATI.png</p>
<p>In contrast to clamping when texture_2d's are used:</p>
<p>http://www.jotschi.de/wp-content/uploads/2009/10/GL_TEXTURE_2D_CLAMP_TO_BORDER-ATI.png</p>
<p>&nbsp;</p>
<p>Is there a way to workaround this issue? When will the opengl implementation be fixed?</p>
<p>Greetings,</p>
<p>Jotschi</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
	</item>

	<item>
		<title>HD3200 problem: GDI doesn&apos;t work in OpenGL maximized window</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=120016</link> 
		<pubDate>2009-10-08T13:54:14 -05.00</pubDate> 
		<dc:creator>danielmv</dc:creator>
   	    <slash:comments>6</slash:comments> 
		<description><![CDATA[ <p>Hello,</p>
<p>I am developing a software for windows. This software runs over a maximized window. I use OpenGL for drawing textures, lines and other graphic primitives, but I also draw menus, panels wich are drawn with GDI.</p>
<p>I have found this problem in vista and HD3200. I have tested HD 1600, HD4650 and NVIDIA 8800GTS both in XP and Vista and they all work fine.</p>
<p>Please, because HD3200 is a very extended graphic card in cheap laptops it is very interesting for us to solve this problem.</p>
<p>Does anybody know how can we contact ATI driver support to solve this issue?</p>
<p>Thanks</p>]]></description>
	</item>

	<item>
		<title>Linux driver HD3850 agp sapphire</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119962</link> 
		<pubDate>2009-10-07T16:07:52 -05.00</pubDate> 
		<dc:creator>Booster</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi. I have this video card. Is there a Linux driver for it?</p>]]></description>
	</item>

	<item>
		<title>CrossFire support in OpenGL application without a profile</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119956</link> 
		<pubDate>2009-10-07T13:19:17 -05.00</pubDate> 
		<dc:creator>nadro</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>We're working on a game, which use only OpenGL 3.x (Forward Compatible Context), so I have one question. When will be avaiable CrossFire support for OpenGL apps, without a profile? This is big disadvantage for us, because we can't test scalability our game performance on a Radeon cards. We tried use Doom 3 profile for turn on crossfire mode, but this cause crash our game.</p>
<p>Best regards,</p>]]></description>
	</item>

	<item>
		<title>Audio bitstream (IEC 61937) implementation on radeon</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119778</link> 
		<pubDate>2009-10-04T05:29:19 -05.00</pubDate> 
		<dc:creator>albain</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Hi,</p>
<p>I don't know where to post this topic so I post here</p>
<p>I am a directshow developer, and I am looking for implementation details of audio bitstream.</p>
<p>&nbsp;</p>
<p>The new radeon 5xxx are announced as supporting HD audio bitstream, including : Dolby True HD/MLP, DTS HD, AAC,WMA Pro</p>
<p>&nbsp;</p>
<p>Microsoft brought some standards encapsulation in windows 7 (see http://msdn.microsoft.com/en-us/library/dd316761(VS.85).aspx)</p>
<p>But this only applies to windows 7</p>
<p>My question is : does your driver follow this implementation for new radeon 5xxx (and also maybe for radeon 4xxx) or is there another approach ?</p>
<p>Can you give details ?</p>
<p>For example commercial players such as arcsoft has brought this bitstream support to their software on your new HD5xxx series and for all operating systems.</p>
<p>&nbsp;</p>
<p>I am looking forward to get some details about this</p>
<p>&nbsp;</p>
<p>Thank you</p>
<p>&nbsp;</p>
<p>Regards,</p>
<p><br />Damien BT</p>]]></description>
	</item>

	<item>
		<title>790GX/SB750 PCI-e anomaly/question</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119690</link> 
		<pubDate>2009-10-02T09:58:26 -05.00</pubDate> 
		<dc:creator>markh@compro.net</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>I have a number of motherboards with 790GX and 790FX chip sets. Most of which have provided 1 pcie-16x, 2 pcie-1x slots, and 3 regular pci slots. I am using the 16x slot for a VMIC pcie (4x) 5565 reflective memory card. There is on board ATI video. I am attempting to do direct dma from cards (bus masters) on other buses into an out of this VMIC card. I am able to do writes into this card but cannot do reads. I get the same results using the regular pci slots for my dma originator as I do using the pci-e 1x slots. I can do direct dma writes to the card in the 16x slot but can't do reads???? <br /> <br />I can do dma in and out of this VMIC card to/from main memory using it's dma engine no problem.  <br /> <br />I have also a number of motherboards with nvidia chip sets with the same basic slot configuration. I have no problem with this using these MBs. <br /> <br />Why can't I do bus to bus dma reads out of this card in the 16x slot?</p>
<p>Any pointers would be appreciated.</p>]]></description>
	</item>

	<item>
		<title>Rendermonkey: how to translate effect into D3D/XNA code?</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119655</link> 
		<pubDate>2009-10-01T11:28:56 -05.00</pubDate> 
		<dc:creator>davo9</dc:creator>
   	    <slash:comments>1</slash:comments> 
		<description><![CDATA[ <p>Is there a systematic process by which a given effect (such as those for DX in the samples) can be reproduced exactly in a DirectX/D3D program, preferably XNA?</p>
<p>Simple effects are easy enough, but is it possible to take a complex effect like Order-Independent Transparency.rfx, export the .FX and .X and textures, and then from the information provided write a sequence of API calls to produce the identical effect?</p>
<p>If so, how?</p>]]></description>
	</item>

	<item>
		<title>Layered Rendering appears to be broken on Catalyst 9.9</title>
		<link>http://forums.amd.com/forum/messageview.cfm?catid=347&amp;threadid=119621</link> 
		<pubDate>2009-09-30T19:41:16 -05.00</pubDate> 
		<dc:creator>jonmarbach</dc:creator>
   	    <slash:comments>2</slash:comments> 
		<description><![CDATA[ <p>I'm using a geometry program to simultaneously render triangles to two layers of a texture array (similar to render-to-cube-map). The second layer has incorrect depth testing artifacts, as if using the depth test from layer 1, despite the fact that a two-layered depth texture is attached to the framebuffer as the depth buffer.</p>
<p>Another thing that seems to be going wrong is that calling glClear with the layered framebuffer bound is only clearing the first layer of the texture array. I would assume that glClear would clear the whole framebuffer, but maybe I'm wrong (and/or Nvidia's driver is not following the spec.)</p>
<p>Has anyone else done this successfully on ATI hardware yet?</p>
<p>Thanks,<br />Jon</p>]]></description>
	</item>

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