Thanks a lot for Adding a Baseline!! It proves the point of the OS managing or distributing/cycling core usage on its own.
Though, I think user QB the Slayer, is correct about Fear 2 using just 2 cores.
Especially when when accounting for the baseline. The Operating System runs thread management. So tasks from time to time may come onto, or even migrate to other cores (for thermal management or other unknown reasons).
IMO, this is the BEST way to interpret the information shared.
The best way to figure out the #Cores a Game uses or can Benefit from, is by making the measure "relative" to the performance of the CPU being used (AMD 1090T).
By that I mean, just add up the AVG use percentages for all six cores, then divide that total by the highest single core AVG. (Why? Trust me it makes sense.)
= That equals how many cores the game, can usefully utilize/or benefit from. (Core count beyond that is the comfortable overkill performance factor.)
[A more accurate result would be to subtract the combined baseline (26.4%) after totaling the AVG's, but before dividing the total, by the Highest single core AVG. Though as an engineer a safe overhead estimate is fine.]
Future Games will probably be better designed for multi-thread parsing & execution. But the benefit will vary. So if you want want to know more, feel free to do the same thing PC-Guru did, PM me, and I'll exam the CPU and stats, then spin a math formula to help interpret the numbers.