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Topic Title: Xbox 360 to be Carmack's Primary Dev Platform
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Created On: 08/15/2005 11:29 PM
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 08/15/2005 11:29 PM
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LVSeminole
Nanotechnology Guru

Posts: 9124
Joined: 01/06/2004

http://beyond3d.com/#news22654' ">http://beyond3d.com/#news22654

QUOTEQuestions have often been asked about the state and longevity of the games market on the PC, and although John states that the PC versions of upcoming id engine based titles will appear on the PC first, it could be quite telling that such a consummate PC developer is choosing to base his development on the XBOX 360 for the time being.

However, reading into it a little further he clearly states that "most upcoming graphics development" will be based on XBOX 360 - other than the reasons he states, this could also be because the graphics processor within the XBOX 360 will not only be relevant to the XBOX 360, but may also give more insights to future PC processors than those around now or the next year.

Looks like John Carmack wants a leg up on Developing for Unified Shading. I do know that he is happy with what WGF 2.0 will bring to the table, in terms of potential, both in power, and in features.

LVS

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- AMD FX 8120
- ATI/AMD HD 7970
- Biostar TA990FXE
- 16 GB's of some flashy Crucial RAM
- Buncha HDDs sucking up way too much power
- Win7 Ultimate x64/Ubuntu x64
-A lot of other crap that I can't remember.
- Wurd?
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