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Topic Title: Conquests
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Created On: 02/07/2004 03:38 PM
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 08/27/2007 05:46 AM
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MikeB12
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Joined: 07/14/2007

edit: dup... I got nabbed by fusetalk.

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*Q6600@3330mhz 1.35v - True120 | Abit IP35pro | 2x2GB Gskil | 2 x EVGA GTS 250- shader 1890 | Corsair HX520 | OCZ Vertex 60GB/Seagate 7200.11 500GB
*x4 810@3250mhz 1.32v - Xigmatek S1283 | MSI K9A2 CF-F 790X | 2x1GB Kingston HyperX | 2 x MSI GTS 250- shader 1890 | Antec EW 500
*Q6600@3330mhz 1.36v - Scythe Mugen | Gigabyte GA-P35-DS3L | 2x1GB Ballistx | XFX GTX 260 (192) shader 1512 | OCZ Stealth 500w


Edited: 08/27/2007 at 05:47 AM by MikeB12
 08/27/2007 05:46 AM
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MikeB12
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Nope.. I saw those... the fold@home smp faq said not rec. for dual core, but fine for quad. so I steered clear. maybe I'll go ahead and give smp a shot later today... I also also saw something about running 2 instances in different folders for the reg client, and setting affinity... but I'd rather use smp if it works with the x2 boxes...

anyway, here's where I saw the dual core faq:
http://folding.stanford.edu/FAQ-SMP.html

KNOWN BUGS, COMPATIBILITY ISSUES, AND RUNNING NOTES

Please note that this is a beta release. While we have done lots of testing in house, there are limits to the bugs we can find in these limited tests (and hence the need for a beta test). Thus, we expect that there will be many problems with the client that need to be resolved. Below is a list of some of the relevant known issues or bugs for beta testers of this new client.

Known Bugs and issues

1. The core needs some time (often as much as 4 minutes) between work units to finalize work.
2. Printing to the log file sometimes gets weird due to multiple threads
3. The Linux client (and sometimes the OSX client) does not correctly detect RAM levels 2GB or greater. In this situation, please make sure to set the RAM by hand in the client configuration process (to reconfigure, run the client with the -configonly flag). If the memory is not read correctly, it defaults to a very low value. If your OSX client detects some huge amount of memory (eg 4294965248 MB), then you need to configure the RAM by hand with -configonly.
4. The core will print "No option -tpi" 4 times during the start up of the core
5. The core does not clean up its work files completely (can leave several files after the WU has completed)

Notes for running

1. We strongly suggest people run this client on 4-core boxes. While it will run on 2-core boxes, we have noticed some potential problems (we are looking into these issues now).
2. Most SMP WU's will be "big" WU's, so you'll have to configure the client that way. During the client configuration, when the client asks "Allow receipt of work assignments and return of work results greater than 5MB in size (such work units may have large memory demands) (no/yes)" say yes.
3. There is a brief pause (15-20 seconds) at the end of each WU. This is so we can make sure all the threads sync up. This is not a bug, as much as a limitation of SMP needing to synchronize the threads before moving on to the next WU.
4. The SMP core can get confused about disabling SSE, so we suggest running with the -forceasm flag if you notice that the SSE was disabled unnecessarily.
5. The linux client is a 32-bit executable, as we are planning on using a single client binary for SMP and non-SMP. However, this means that 64-bit linux distros will need to have 32-bit ELF support enabled.

Policy Notes

1. The client will stop working after 2 months (this is a limited release beta -- new clients will be available before the current version ends its test period)
2. Deadlines will be set to be much shorter than normal, as we need to get data back quickly in this beta test and we are releasing to a very specific set of hardware. This will likely change in time, as we move from a beta test and as we move towards supporting other platforms. However, the deadlines will be much shorter than the deadlines for normal WUs (as the reason for high performance clients like the SMP client is high performance!).
3. If a server with SMP WU's is not available or is overloaded, the client will be assigned to 0.0.0.0, which tells the client to wait and try again. As more SMP servers come on line, this won't be an issue, but during the beta test, we want to keep the SMP clients crunching SMP WU's.

Previous bugs believed to be fixed in the current version

1. Checkpointing is currently not supported (this means that if you quit the client and then restart it, the client will start from the begining of the WU). We will support checkpointing in future beta versions (hopefully released in a week or so), but it is a known issue that checkpointing is not working reliably in the current version.
2. The core can sometimes get confused about whether the previous core ended cleanly and will turn off assembly loops. For now, we strongly suggest that people run with the -forceasm flag.


-------------------------
*Q6600@3330mhz 1.35v - True120 | Abit IP35pro | 2x2GB Gskil | 2 x EVGA GTS 250- shader 1890 | Corsair HX520 | OCZ Vertex 60GB/Seagate 7200.11 500GB
*x4 810@3250mhz 1.32v - Xigmatek S1283 | MSI K9A2 CF-F 790X | 2x1GB Kingston HyperX | 2 x MSI GTS 250- shader 1890 | Antec EW 500
*Q6600@3330mhz 1.36v - Scythe Mugen | Gigabyte GA-P35-DS3L | 2x1GB Ballistx | XFX GTX 260 (192) shader 1512 | OCZ Stealth 500w
 08/27/2007 07:13 AM
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MikeB12
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SMP client crapped out on my 6000 box, vista 64.. a1 failed and went to sleep after about 5 min of trying to engage the cores. I'll look into later when I have time, I have an appt this AM, so just removed smp and went back to the reg client...

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*Q6600@3330mhz 1.35v - True120 | Abit IP35pro | 2x2GB Gskil | 2 x EVGA GTS 250- shader 1890 | Corsair HX520 | OCZ Vertex 60GB/Seagate 7200.11 500GB
*x4 810@3250mhz 1.32v - Xigmatek S1283 | MSI K9A2 CF-F 790X | 2x1GB Kingston HyperX | 2 x MSI GTS 250- shader 1890 | Antec EW 500
*Q6600@3330mhz 1.36v - Scythe Mugen | Gigabyte GA-P35-DS3L | 2x1GB Ballistx | XFX GTX 260 (192) shader 1512 | OCZ Stealth 500w
 08/27/2007 07:52 AM
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Domma
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There are always "potential problems" associated with beta releases, goes with the territory. I haven't had any problems running the SMP on my X2. There is a thread on these forums regarding this issue: New SMP Client for Windows.

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AMD Phenom X4 9750 / ASUS M2N32 SLI Deluxe / 4 x 1GB Corsair PC6400 / 2 x 250GB Seagate SATA II - RAID 0 / 2 x Gainward Bliss 7950GT 256MB / Creative Sound Blaster X-Fi XtremeMusic / Plextor PX760-SA DVD-RW / Sony IDE DVD-ROM / Antec TruePower Trio 650W

AMD Phenom II X4 965 / ASUS M4N82 Deluxe / 2 x 2GB GSkill PC2-8500 / 2 x 160GB Seagate SATA II - RAID 0 / 2 x Gigabyte GTX275 896MB / Creative Sound Blaster X-Fi XtremeGamer / Pioneer SATA DVD-RW / Corsair TX 750W
 08/27/2007 04:54 PM
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kccustom
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I have been running it on my E6600 box and it is working like a charm, it is doing 1700 pointers almost daily.

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General discussion on IRC @ irc.dynamix.com / #forums.amd.irc
 08/27/2007 06:42 PM
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MikeB12
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Ok, I got home this afternoon and looked at it... No biggie. I just needed to create a windows user for it to use... Which is stated in the FAQ I linked above, just near the end. Once I had time to read the whole thing, and sit down longer than a cup of coffee, it was evidently clear... It runs on both the x2's 4800 and 6000...


Wow kc, my x2 6000 ran the standard client for 24hrs and only posted 186 I noticed when I got home today, I'll have to see what it posts with the smp client... On the reg client it's a far cry from 1700 though.

I also played with the GPU client, unfortunately my boxes all use nvidia... lol...

-------------------------
*Q6600@3330mhz 1.35v - True120 | Abit IP35pro | 2x2GB Gskil | 2 x EVGA GTS 250- shader 1890 | Corsair HX520 | OCZ Vertex 60GB/Seagate 7200.11 500GB
*x4 810@3250mhz 1.32v - Xigmatek S1283 | MSI K9A2 CF-F 790X | 2x1GB Kingston HyperX | 2 x MSI GTS 250- shader 1890 | Antec EW 500
*Q6600@3330mhz 1.36v - Scythe Mugen | Gigabyte GA-P35-DS3L | 2x1GB Ballistx | XFX GTX 260 (192) shader 1512 | OCZ Stealth 500w


Edited: 08/27/2007 at 10:55 PM by MikeB12
 05/02/2008 08:04 PM
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Dobson
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Posts: 510
Joined: 01/22/2005

I know this thread has slipped from the front page but this team is know in 125th place overall.

Right now we are picking up our points per day average which is a good thing.
But we're still slipping in the ranks.

We need more help if we're ever going to get back into the top 100.

Anybody have any ideas?

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131,008...333,165...1,101,272...1,423,897
 05/04/2008 12:21 AM
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Domma
B1FF

Posts: 113
Joined: 08/10/2004

If MikeB12 & IbeFolding2 were to throw in some of the ppd for us that they were not so long ago it would make a difference.

If AMD were to donate a prize for who-ever got the most points for a certain period of time it would be an incentive.

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AMD Phenom X4 9750 / ASUS M2N32 SLI Deluxe / 4 x 1GB Corsair PC6400 / 2 x 250GB Seagate SATA II - RAID 0 / 2 x Gainward Bliss 7950GT 256MB / Creative Sound Blaster X-Fi XtremeMusic / Plextor PX760-SA DVD-RW / Sony IDE DVD-ROM / Antec TruePower Trio 650W

AMD Phenom II X4 965 / ASUS M4N82 Deluxe / 2 x 2GB GSkill PC2-8500 / 2 x 160GB Seagate SATA II - RAID 0 / 2 x Gigabyte GTX275 896MB / Creative Sound Blaster X-Fi XtremeGamer / Pioneer SATA DVD-RW / Corsair TX 750W
AMD Processors » AMD Enthusiast Community » Distributed Computing » Conquests

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