I recently build a new machine using AMD CPU. Some of the specs are: AMD Athlon 64 2800+ ATI Radeon 9250 Video Card, 128MB DDR, 64Bit 8X AGP DFI K8T800PRO-ALF motherboard 1G DDR Ram Seagate 80G Barracuda HD
I am running Windows 2000
I built the machine mainly to do animation work in 2D and 3D. Specifically I am using a software called ToonBoom.
Here is my problem: If I draw a few frames of animation and play back the frames ... as I increase the size of the picture the playback rate begines to slow down and the system begins to hog CPU usage.
The playback rate used is 30 frames per second (fps) ..meaning that for a 30 second animation piece you would have 900frames to play. What I'm trying to explain here is that having 1,000's of frames to play back is considered normal.
THREE ... JUST 3 FRAMES ..played back in a continuous loop is enough to drive my CPU usage to 100% if I expnad the picture size 100%!!!
If I minimize the picture (with it still playing ) ..my CPU usage drops like a rock to less than 2%.
I have gone to the vendor sites for the graphics card ..downloaded and installed the latest video drivers. Made a billion adjustment to the system BIOS ...downloaded and installed some of the latest utilities from AMD, originally installed WINDOWS XP ...reformatted my HD several times and now I'm back to WIN 2000 ..BUT nothing works. I even changed the monitor ...still nothing works!!
In addition I had an old Pentium 3 machine ..where I had the same problem , however since the vendor required as a minimum a 750MHZ machine and mine was just 500MHZ ..I attributed the problem to my out dated machine.
No one else it seems that uses this software is having this problem ..and of course ..each vendor (at least 3) is quickly claiming that there product is not at fault.
My new machine has nothing on it except this animation application a zone alarm firewall protection, and panda anti-virurs software. Besides this issue ..the machine seems normal.
No way in [content edited] ...should this basic task challenge this system!!