Guys, I'm having low framerates on Assassins Creed III when I reach the town in the game. Is this happening to everyone?
I have a capable card and CPU (HD 7850 + i5 3330) running a resolution of 1440x900. The framerate dips to 20 fps when I reach the town and the GPU usage is only 30%, CPU usage 65%. So that's not a bottleneck.
I'm experiencing the same. What I noticed is that while the town is what makes the game go slow, if you are in the border and turn your back to the town, the framerate improves. Therefore it has something to do with the way it renders the house or the people or the AI that governs them.
Originally posted by: gbmei Guys, I'm having low framerates on Assassins Creed III when I reach the town in the game. Is this happening to everyone?
I have a capable card and CPU (HD 7850 + i5 3330) running a resolution of 1440x900. The framerate dips to 20 fps when I reach the town and the GPU usage is only 30%, CPU usage 65%. So that's not a bottleneck.
Will AMD release a driver to correct this issue?
I guess you didn't read the Assassin creed benchmark? It is hard to find...
Visual difference between low and high settings are minimal while still having a big performance improvement.
The Bad:
Poor CPU/threading optimization which leads to CPU bottlenecks.
In-game Anti-Aliasing cripples performance.
Low amount of IQ settings.
Graphical artifacts.
Character popping.
Other missions related bugs.
CPU and Cores Comparison
Even though the engine was updated to support DirectX 11 features that should reduce CPU usage and improve general performance, it’s not really the case. The previous Assassins Creed title (Revelations) has the exact same issues as the latest one. Having a lot of NPCs (Non Player Characters) requires calculations for the AI that are done by the CPU, this increases the CPU needs of the game and pretty much cancels the lower CPU usage achieved by using the DirectX 11 API.
The CPU / GPU Usage Table doesn’t tell the whole story. In NPC infested areas, the GPU usage can go down to about 85%, even with the 2500k OC’ed to 4.5 Ghz and with the full number of cores enabled. That’s because the game doesn’t utilize the CPU properly, you’ll see what I mean in a second.
AMD Catalyst Drivers Comparison
Using different drivers won’t change a thing while playing Assassins Creed 3. As long as the threading optimizations remains the same, display drivers can’t improve performance.
black_zion Heavy Wizardry
Posts: 9742
Joined: 04/17/2008
The reason is $$$$. It's cheap to do a direct port, it'll sell copies, and since in the USA (unlike South Korea) there is no return policy on games, it doesn't matter if people play it or not. Oh, and don't forget that many studios put more time, effort, and money into a DRM scheme which is cracked soon after release than into the game itself.
Mime Forum Moderator
Posts: 492
Joined: 08/28/2012
Originally posted by: black_zion The reason is $$$$. It's cheap to do a direct port, it'll sell copies, and since in the USA (unlike South Korea) there is no return policy on games, it doesn't matter if people play it or not. Oh, and don't forget that many studios put more time, effort, and money into a DRM scheme which is cracked soon after release than into the game itself.
My trolldar is really pinging about you lately dude...
Console ports are often wiggy on the PC since console hardware is so different from the PC. If it were cheap or easy to do a "direct port", people wouldn't be having problems like these in the first place.
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Do not meddle in the affairs of archers, for they are subtle and quick to anger. Post Count: +8510 Troll Hunter
The opinions expressed above do not represent those of Advanced Micro Devices or any of their affiliates.
black_zion Heavy Wizardry
Posts: 9742
Joined: 04/17/2008
It is cheap and easy to do a direct port, because they don't really do anything to it, and why we wind up with games with those issues. If it weren't cheap then every cross platform game would be like CoD: Black Ops II and work correctly (and efficiently), instead of spiking CPU usage while hardly taxing the GPU, but doing that takes developer time, effort, and money, so instead of getting a polished game, we get...F1 2012...
Mime Forum Moderator
Posts: 492
Joined: 08/28/2012
Riiight..... given the choice with all else equal any company would natually want to release a product that acts strange and is annoying instead of something that works the way it was intended. That makes total sense to me. You know this, because you've got actual experience which tells you that, unlike me who is just rambling nonsense.
Let's kill this one early, shall we?
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Do not meddle in the affairs of archers, for they are subtle and quick to anger. Post Count: +8510 Troll Hunter
The opinions expressed above do not represent those of Advanced Micro Devices or any of their affiliates.