Ubisoft released the 3rd patch for Far Cry 3, you can read the changes at the bottom of this page. And yes, all the CPU needs will balance across all your 32 cores. Apparently, gamers from the future weren’t happy. And now you know, the world will not end on the 21st and the time machine will be built !
The more I play Far Cry 3, the more I feel that it was poorly optimized, much worse than I originally thought. With not much going on screen, apart from a few trees and a few grass patches, performance is low (stable, but low). As shown (by me and others) differences (visuals/performance) between DirectX 9 and 11 are almost zero. Three patches later, what do we see in the change log?
Fixed issues for machines that have more than 32 cores. Wait, what? Is this a joke? Probably, just like their DirectX 11 implementation, just like Assassins Creed optimization.
Another piece of unrelated news from Ubisoft that came today: Ubisoft released a video in which the Art Director, Scott Lee, talks about the “visuals” for Splinter Cell: Blacklist. I found it very peculiar that they focused on the “lens flare effect”. Yes, Blacklist will be a “lens flare” effects showcase, very appealing. I’m sure everyone is willing to pay to be constantly semi-blinded.
Far Cry 3 1.03 Changes:
- Added Russian and Czech language support for Steam versions.
- Fixed issues for machines that have more than 32 cores.
- Fixed issues for activation keys bundled with ULC privileges. ULC content will now unlock during activation.
- Improvements to playlists and rotation for User Made maps.
Intel I7 960 @ 3.87ghz *Intel DX58SO *HIS HD6970 2gb *Corsair TX650M *2x4gb Corsair XMS3 *WD Black 1TB *Windows 7 Home Premium 64bit *Gateway HD2401 24" 2ms 1920x1200 ***Asus N71Jq laptop *Intel I7 720QM Processor *Mobility Radeon HD5730 1gb *8gb Ram *Windows 7 64bit
* A clear conscience is usually a sign of bad memory *