Originally posted by: Marty2Life
What the ***** has Amd/Ati changes after 13.5?
At a guess, they changed (or removed) the old direct draw support which would explain the problem wouldn't it.
As for the wrappers not working, you are right that CnC gets more of the love from their developers than Starcraft, but you'll notice that many of these wrappers are configurable, changing the abstraction layer from GDI to OpenGL can sometimes fix the problem (or vice versa if the wrapper supports it) also setting the resolution to match the one used by the game, changing colour bit depth can help too.
I can't get ANY direct draw app that uses a 256 colour pallette without a wrapper (or winxp mode which works quite well with games that do not use 3d hardware) and I haven't ever since I got this computer with win 7 64 on it, the computer I had prior to this one used XP so didn't have this problem.
In all honestly expecting backwards compatibility in 2013 isn't going to do you any favours, our operating systems no longer support fundamental things like DOS or 16bit code and our video hardware is designed to handle complex Directx 11 pixel shader operations rather than rely on old school sheer grunt like the older games want them to. People like myself (and yourself too clearly) who enjoy retro gaming are becoming increasingly reliant on emulators and code wrappers and this trend will only increase the further towards modernity our computers get. The same is even true of consoles nowadays too, the PS2 for example played PS1 games and the 360 played (some) Xbox games but neither of Sony's or M$'s new beasts do (albeit without streaming them from online servers) it's just part of the endless march of progress, new sells, old doesn't so it's simply not in AMD's best business interest to mess about putting old backwards compatible tech into their newest and most powerful hardware and drivers.
It's sad, but true.