Topic Title: Battlefield 4 Patch Released
Topic Summary: New Battlefield 4 Patch released
Created On: 02/18/2014 04:53 PM
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 02/18/2014 04:53 PM
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Ray@AMD
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Posts: 131
Joined: 07/30/2012

A new patch for Battlefield 4 was released on Feb 13, 2014.

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493838365687/

Among the fixes:

Feb 13 PC Game Update Notes 
-General stability improvements 
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash 
-Fix for missing sound in Team/Squad Deathmatch 
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted 
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive 
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311 
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts 
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets 
-Fix for an issue where long IDs wouldn’t scroll on dog tags 
-Fix for missing grass physics in terrain 

Mantle 
-Fix for a crash that would occur when activating full screen in portrait mode 
-Fix for stuttering that could appear during video sequences on multi-GPU PCs 
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process 
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available 
-Fixed screenshots on multi-GPU PCs



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Edited: 02/18/2014 at 06:12 PM by Ray@AMD
 02/18/2014 06:00 PM
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Xman63
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Posts: 10
Joined: 12/07/2013

Originally posted by: Ray@AMD A new patch for Battlefield 4 was released on Feb 13, 2014.

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493838365687/

Among the fixes:

Feb 13 PC Game Update Notes  -General stability improvements  -Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash  -Fix for missing sound in Team/Squad Deathmatch  -Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted  -Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive  -Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311  -Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts  -Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets  -Fix for an issue where long IDs wouldn’t scroll on dog tags  -Fix for missing grass physics in terrain  Mantle  -Fix for a crash that would occur when activating full screen in portrait mode  -Fix for stuttering that could appear during video sequences on multi-GPU PCs  -Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process  -Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available  -Fixed screenshots on multi-GPU PCs

 

I have a 7870 and was experiencing hitching every few minutes with mantle that isn't happening anymore. I don't run above 1680x1050 and keep other settings low enough so I don't get any vram issues.



Edited: 02/18/2014 at 06:12 PM by AMD Support and Game Moderator
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