Topic Title: 3D glitch, missing/slow background graphic when playing N4S Rival, Tomb raider & etc
Topic Summary: Graphic missing or slow to display, jaggies poor quality
Created On: 04/13/2014 01:07 AM
Status: Post and Reply
Linear : Threading : Single : Branch
Search Topic Search Topic
Topic Tools Topic Tools
View similar topics View similar topics
View topic in raw text format. Print this topic.
 04/13/2014 01:07 AM
User is offline View Users Profile Print this message

Author Icon

Posts: 1
Joined: 04/13/2014

Hello guys,

I'm having a problem on 3D background graphic, it seems glitch-ing, part of the background missing or slow to appear. Also i've set my AA to max setting (Override Application Setting - 24xEQ) but still alots of jaggies(staircase) graphics... 

here is a screenshot:

here is my Specs:

GPU: AMD R9 R290
CPU: i5 4440
MSI: B85-G43 Gamming
RAM: 8GB kingston Hyperx Blu
LCD: Viewsonic VX2240w 1680x1050 60hz 2ms

AMD Catalyst Control Setting
AA Mode: Override Application Settings
AA Sample: 24xEQ
Filter: Edge-detect
AA Method: Supersampling
Morphological Filter: Off
Anisotropic Filter Mode: Override Application Settings
Anisotropic Filter Level: 16x
Texture Filte Quality: High
Surface Format Optimization: On
Frame Rate Control: Off, unless application specifies
OpenGL: On
Tessellation Mode: AMD Optimized
Maximum Tessellation: AMD Optimized

Driver: 14.3 Beta
DirectX 11

 04/13/2014 01:45 PM
User is offline View Users Profile Print this message

Author Icon
Alpha Geek

Posts: 1558
Joined: 07/13/2009

In order to use AA on transparent areas of textures (which is what you're pointing out in a couple places), you need to use either Adaptive MSAA or SSAA.

Quite beyond that, many textures - especially transparent ones, and super especially from console game ports - will look bad no matter what the AA settings.  It's just how the game was designed.


93057 users are registered to the AMD Support and Game forum.
There are currently 2 users logged in.

FuseTalk Hosting Executive Plan v3.2 - © 1999-2015 FuseTalk Inc. All rights reserved.