Topic Title: GDC 2013: AMD Reveals Radeon Sky Specifications
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Created On: 03/31/2013 08:39 PM
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 03/31/2013 08:39 PM
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stumped
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"""

Earlier this week, AMD announced a new series of Radeon-branded cards–called Radeon Sky–aimed at the cloud gaming market. At the time, details on the cards was scarce apart from the fact that the cards would use latency-reduction "secret sauce" tech called RapidFire, and the highest-end model would be the Radeon Sky 900. Thankfully, gamers will not have to wait until AFDS after all, as AMD has posted additional information and specifications to its website. At this point, pricing and the underlying details of RapidFire are the only aspects still unknown.""

http://www.pcper.com/news/Graphics-Cards/GDC-2013-AMD-Reveals-Radeon-Sky-Specifications



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 03/31/2013 10:35 PM
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black_zion
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Cloud gaming...Otherwise known as Hackers Delight! I can't wait until this Cloud fad is over...

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 03/31/2013 10:44 PM
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stumped
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Originally posted by: black_zion Cloud gaming...Otherwise known as Hackers Delight! I can't wait until this Cloud fad is over...

I predict you won't have to wait long. Cloud storage has a big red bulls-eye on it I'm afraid. And as far as the secret sauce is concerned, that is just another name for secret sauce.



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 03/31/2013 11:44 PM
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Cloud gaming has been trying to get going for a while, render a game on a server somewhere and have the images streamed to any device. It works really well for something local, like the Wii U, but I don't see it catching on for games over the internet, especially not with AssTwat&Turds and the other ISPs going to war over music and video streaming here in the US. I can imagine that "next generation" video arcades could use this technology to save costs, render everything on one machine in the office and stream it to the different cabinets via Gigabit LAN so people can play anything they want from PacMan to the latest games on any cabinet, as well as other applications like that. But the cloud should go away soon, replaced by actual 256 bit encrypted data links for businesses to use. Cloud storage for home use? Have people not heard of a $100 external drive and a fireproof chest?

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 04/01/2013 12:42 AM
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stumped
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Originally posted by: black_zion  Have people not heard of a $100 external drive and a fireproof chest?

The way I read it, the secret sauce will cure all that eventualy...making this another money maker. When the dust settles the secret sauce will increase sales...I put it right up there with crossfire. That knocks Enduro back to third.

Edit: Hey it worked for McGaggers...just saying



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Edited: 04/01/2013 at 12:52 AM by stumped
 04/01/2013 08:49 AM
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The bad thing is that since it is from AMD it will fail, whereas if they had the money of Intel and the influence of nVidia it would bankrupt STEAM and EA.

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 04/01/2013 12:54 PM
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Mime
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Cloud computing in general isn't going to go away anytime soon.  Securing cloud apps is often a bit more complicated, but clouds are not inherently less secure than running everything on one local machine.  If a particular cloud API allows for someone to hop into someone else's sandbox, then you should blame whoever implemented the API rather than cloud security in general.

That being said... clouds aren't a magical wonder-tool either.  More data being shuffled back and forth between server and client means more latency.  Tricks like compression and prefetching can be used to lessen the impact of that, but they can't get rid of it altogether.



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 04/01/2013 04:48 PM
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Aye, that's why I think it will evolve into a central mainframe and local LAN or WLAN system, like my old high school, where your terminal acts only as an interface with everything running directly on the mainframe. The ISPs will eventually get tired of the daily multi gigabyte transfers and will impose lower limits, same way they are killing Netflix (granted they already started killing themselves when they split the streaming from the DVD rentals and tried to charge double) and other streaming services. Personally I could care less, the asshats at AT&T said I would never be able to have anything faster than dialup at my house (and I pay $30 for it too), but one of my newly elected representatives has decided to go to war on them...I'd like to see the board of AT&T live on 56k, though it does practically make me immune to hackers, it'd take well over a minute to transfer even a single file of any importance and I'd notice it, but the price is a Five Minute Meg, even something like IE10 at 68MB would take over 5½ hours to download. Thank God for WSUS Offline Update...

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 04/01/2013 05:28 PM
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Mime
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If you ignore what happens when the data leaves your machine, then yeah it could look like that, but the real reason why we have clouds everywhere these days is that they're hard to kill.

It worked having one single machine control those terminals because the only thing being sent back to the server were keystrokes.  Even with that tiny amount of data in play, what we found out was that you'd have to build a huge, terrible monster of a machine just to run a relatively small number of terminals.  Even then that one monster machine could be overtaxed, or die completely and leave all the little machines without a brain.

Then we created clusters where the workload was distributed across many smaller machines.  That worked much better, but there was no easy entry point for actually using them.  You had to first understand clustering and most people who tried ended up running away screaming.  You'd think they were a different animal completely, but clouds are basically just clusters built with a layer of middle-ware that handles the gnarly parts of building a distributed application for you.

I expect some games to work fine when run from a cloud, others... not so much.



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The opinions expressed above do not represent those of Advanced Micro Devices or any of their affiliates.



Edited: 04/01/2013 at 05:44 PM by Mime
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