Topic Title: Virtual Reality Is Here
Topic Summary: Oculus Rift and Morpheus Take Games to a New Dimension
Created On: 03/23/2014 09:36 PM
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 03/23/2014 09:36 PM
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stumped
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"'SAN FRANCISCO — The notion of virtual reality has been tantalizing since at least the 1980s, when William Gibson’s novel “Neuromancer” and the holodeck on “Star Trek: The Next Generation” popularized the idea of transporting people into a three-dimensional computerized environment. And until recently, it’s been science fiction.

But after trying an array of prototypes and development kits at the Game Developers Conference here last week, I can assure you that virtual reality works. Technology is no longer the limitation. The lingering question is what game designers, artists and filmmakers should do with it. "'

New York Times article



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 03/26/2014 12:13 PM
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stumped
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Tuesday afternoon, Facebook unexpectedly announced that it planned to purchase Oculus VR, the maker of a virtual reality headset called the Oculus Rift, for $2 billion.

 

http://bits.blogs.nytimes.com/2014/03/26/early-supporters-of-oculus-vr-unnerved-upset-by-facebook-purchase/?partner=rss&emc=rss



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 03/26/2014 12:21 PM
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stumped
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Minecraft Maker Won’t Work With a Facebook-Owned Oculus VR

On Tuesday as the giant social network celebrated the acquisition of Oculus VR, the maker of a virtual reality headset, some game-makers and hardcore gamers took to the Internet to voice their displeasure about the deal — and about Facebook as a company.

Perhaps the most vocal was Markus Persson, the maker of the highly popular game Minecraft, who lambasted Facebook on his personal website and on Twitter.

Mr. Persson said that before news of the $2 billion deal, he had assigned an employee to begin developing a version of Minecraft that would work on the Oculus virtual reality headset. But he noted, with frustration, not anymore.

“Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers,” Mr. Persson wrote on his site, clearly pulling no punches. ”I definitely want to be a part of VR,” he wrote, referring to virtual reality, “but I will not work with Facebook.”

He also said that Facebook’s “motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.”

 

http://bits.blogs.nytimes.com/2014/03/26/gamers-and-makers-voice-frustration-with-facebook-acquisition/?partner=rss&emc=rss



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 03/26/2014 02:57 PM
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stumped
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This is the second 'bombshell'..first place goes to Bitcon.

Yesterday's news bombshell—Facebook buying the virtual reality company Oculus Rift for $2 billion—has raised some interesting questions about the role of Kickstarter in a startup's success. After all, Oculus Rift began as a small group of garage developers hoping to crowdfund $250,000. The company might not be where it is today if not for those 9,522 Kickstarter backers, none of whom get to see a cent of Facebook's $2 billion, unless they happened to get their hands on some equity.P

Meanwhile, on the Oculus Rift Kickstarter page, some backers are not pleased. Some are demanding refunds. "You selling out to Facebook is a disgrace," writes backer Sergey Chubukov. "It damages not only your reputation, but the whole of crowdfunding. I cannot put into words how betrayed I feel by this."4P

http://kotaku.com/oculus-kickstarter-backers-are-demanding-refunds-1552041702



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Edited: 03/26/2014 at 03:10 PM by stumped
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