Topic Title: Utterly abysmal OpenGL 1.x performance
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Created On: 07/04/2013 08:50 AM
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 07/04/2013 08:50 AM
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After getting my 6670 DDR3 to pair up with my 965 BE, I decided to look into a bunch of my old games; found the amazing Neverwinter Nights game. Considering how I upgraded from an x300 SE, I thought I'd be able to run this game without a hitch.


Apparently not.


It turns out that AMD has utterly crippled the OpenGL performance in their newer drivers. The driver package 9.10 is the last one to not cripple OpenGL performance. From that to 12.1, the framerate plummets from the hundreds to around thirty maximum. Using any new package results in the sub-30 region, making the game completely unplayable.


Using an OpenGL-DirectX wrapper allows you to get up to around 35 fps when staring at the ground (I.E, only rendering a single flat plane and a low-poly character).


Many people experience this problem, and it's been discovered that it's all on AMD's end with the drivers. People who have, say, a 7850 but are using the latest drivers when playing this game, will maybe get 40 fps when using the wrapper. Same goes for the 470 (por ejemplo).


So, AMD. Why did you decide to cripple a supreme game? Neverwinter Nights is the best RPG out there. Even though it's more than a decade old and was designed around the Ati Radeon 7000, today's AMD GPUs cannot run it satisfactorily due to bastardization of the drivers.


Mobo: Asrock M3N78D 720d Chipset

CPU: AMD Phenom II x4 965 BE @ 3.4GHz

GPU: AMD Radeon HD 7850 2GB Sapphire

RAM: 2x4GB Crucial Ballistix Tactical 1333MHz Oc'd to 1600MHz

OS: Windows 7 Ultimate 64bit (Main OS), Windows XP Professional SP3 32bit (For legacy programs/games)

 07/06/2013 02:25 PM
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Ninja Zombie Killer

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Usually NWN is broken to a point where it cannot even be started, crashes immediately. It has been reported numerous times, sometimes fixed for a month then broken again. Probably it'll never be properly fixed.

What always works for me is using the latest drivers, and extracting the atioglxx.dll file from Catalyst 12.1 into the game folder. Then it works, doesn't crash and performance is good. Try it.


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 07/06/2013 06:48 PM
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80 Column Mind

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It works fine for me using the method Eydee says with 60FPS Vsync'd, the only issue it the cutscenes in the original campaign do not display correctly. Make sure you turn off "shiny water" as it has always had issues with AMD cards, something they never fixed before they abandoned the game. But you're talking about an 11 year old game, and the nature of drivers is they are not cumulative in the way that for newer things to work correctly sometimes older things must be broken. It is one reason many people use an older machine with older hardware with Windows XP and Windows 9x and a cheap KVM switch.

And yes, nVidia cards have the same issue.

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 09/18/2013 10:43 AM
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Originally posted by: MajinCry

It turns out that AMD has utterly crippled the OpenGL performance in their newer drivers.


Omg so true.. Having almost the same issue with an old openGL game: Quake3Arena. While i play it ,the GPU is totally idle,core/memory clocks are default idle, and the CPU loads big time.. My conclusion is AMD new drivers dont support older versions of OpenGL, like v.1 or v.2 (my problem)

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