Just rebuilt my computer and put, among other things, a Radeon 7990 in it. Now when ever I try to run a 3D accelerated application in full screen, the screen goes out of vsync and starts tearing all over the place.
I notice in the Catalyst drivers, it has identified my monitor as having a refresh rate of 75Hz, which I know that this monitor does not support. On the desktop, I've successfully limited it to 60hz, so I'm not getting the tearing in 2D or unaccelerated 3D applications, or when I'm running a 3D app in windowed mode, and I have found that if I uncheck the Reduce DVI frequency on high-resolution displays, I do begin to see the tearing in 2D applications. I just can't figure out how to get it to stay enabled for anything that uses 3D acceleration in full screen.
Note: no overclocking has been attempted. The system has only be running since the 7th, and this is literally the first time I've tried running any of my 3D accelerated games on it. The previous week has been spend downloading software and playing Minecraft. This does not happen on Minecraft.
SAPPHIRE 100350GAMESR Radeon HD 7990 6GB 384-bit x2
AMD Catalyst Driver Version, and Driver History
- Catalyst 13.4, no previous versions installed or attempted.
- Windows 7 Ultimate, 64 bit, SP 1, patched to most recent updates
- Issue has occurred on all full screen 3D accelerated applications tested so far: Bioshock Infinite, Borderlands 2, Hawken, and Call of Juarez, Bound in Blood. All game setting as factory fresh default. I can't even get enough control over them to change things yet.
Issue does not occur in FTL, Minecraft, Command and Conquer (the original), of in the desktop.
Motherboard or System Make & Model
ASUS Z87-Pro LGA Z87 based motherboard.
OCZ ZX Series 1250W 80Plus Gold
Display Device(s) and Connection(s) Used
HP LP2475w 24” 1920x1200 H-IPS display, connection is by DVI.
This guy, actually: http://www.newegg.com/Product/Product.aspx?Item=N82E16824176104
No splitters, or hubs are used
Applications and Games
So far this has occurred in every game that I have tested that uses full screen 3D acceleration. Note: Minecraft is a pure java application, and as such cannot use hardware 3D acceleration.
Haswell I7-4770K quad-core, running at default settings.
Motherboard BIOS Version
- I'll update this when I've rebooted my computer and written down the number.
System Memory Type & Amount
- G.Skill Ripjaws X Series 4x8GB DDR3 1600 memory kit F3-1600C9Q-32GXM
- Soundblaster X-Fi Titanium Fatality
2x Western Digital WD Black WD1001FALS in RAID 0
1x WD Black stand alone.
System install is on the order of a week old, and has been running Norton IS since Windows had updated enough to install the most recent current version. This is about as close to a clean install you're going to get.
If anyone sees anything absolutely vital missing, post it, and I'll address it in the morning. Frankly, the incorrect setting for the monitor refresh rate appears the most likely candidate. If it is possible ot override the autodetected setting, that should either fix the problem, or eliminate the most like candidate. Given that it also shows glitches in 2D whenever I turn off the frame rate reduction, it would seem more likely that this would fix it.