Topic Title: AMD OpenGL driver, texture error.
Topic Summary: OpenGL texture problem
Created On: 08/23/2013 06:47 PM
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 08/23/2013 06:47 PM
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Joined: 08/23/2013

There is a error with the ATI driver with OpenGL and GLSL. 
When you call the function

vec4 tex = texture(textureSampler, textureCoord ) in the fragment shader,

its automatic discard every face wish dont have texture in it, even if you dont use this vec4 return anywhere.

its work fine in any Nvidia Card... 

Graphic Card:
Radeon HD 6870

Windows 8 64 bits or Ubuntu 64 bits 

Catalist Driver:
Last one, version 13.4 

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