I have Problems with the image scaling (gpu scaling) option.
It doesn't work in games that have an directx11 or directx10 renderer.
I did set image scaling to "maintain aspect ratio" but whenever there is a game running in dx11 or dx10 the setting is ignored.
E.g. I have a 16:10 1920x1200 Monitor. I want to play in a 16:9 1280x720 resolution. The game will be stretched to fullscreen instead of having black borders at the top and bottom.
Opengl and directx9 will be scaled correctly. For example with games that have more than one renderer, (e.g. World of Warcraft with dx9+dx11+opengl or Resident Evil 5 with dx9 and dx10) the directx11 (or 10) one will ignore the setting while the other renderers in the same games scale properly.
I tested this on an r9 280x, hd5850 and hd5670.
Is there anything I can do about that?
P.S.: I also tested this on an nvidia gtx 680 and there the image scaling setting worked correctly in every case.
12:53 PM by