Topic Title: Wrong fog color
Topic Summary: Is there something I can do about it, any experts on this?
Created On: 01/28/2012 07:15 AM
Status: Read Only
Linear : Threading : Single : Branch
Search Topic Search Topic
Topic Tools Topic Tools
View similar topics View similar topics
View topic in raw text format. Print this topic.
 01/28/2012 07:15 AM
User is offline View Users Profile Print this message

Author Icon
smash016
n00b

Posts: 2
Joined: 04/13/2011

In several games I seem to be experiencing inappropriate colors in fog/"foggy lighting." These games are quite old, as I'm running them on an old system. Two prominent examples are Splinter Cell: Pandora Tomorrow and Anachronox.

I'm running a Radeon HD4670 AGP on WinXP 32-bit with P4 3.0 GHz, 1 GB RAM.

I think it may be related to a certain ATI or game setting. As I'm no expert on this kind of topic, I wonder if anyone knows what setting might cause such anomalies in fog.

In Pandora Tomorrow, lights that cast a "foggy" light emit a strange reddish glow (whey they shouldn't) and the lighting conditions change abruptly when you move the camera around, so apparently it's not only related to color but to "collision" as well, e.g., one minute the room is barely lit, I move the camera a few inches, and there's light all over the place.

 01/28/2012 08:41 AM
User is offline View Users Profile Print this message

Author Icon
Eydee
Ninja Zombie Killer

Posts: 4905
Joined: 12/27/2008

Probably your old games use 16-bit dithering. It is no longer supporten on modern cards. You can do absolutely nothing about it.



-------------------------

CPU: AMD Phenom II X4 810 @ 3120MHz | RAM: Kingmax 2x2GB DDR2 800 @ 833MHz| MoBo: MSI K9A2 CF v1.0 (BIOS: 1.D)| GPU: Asus HD 6850 1024MB (DirectCu) @ 835/1135MHz | Display: L24FHD | PSU: PC Power & Cooling Silencer 750 Quad | OS: MS Windows 3.11 Pro x64

Statistics
88977 users are registered to the AMD Support and Game forum.
There are currently 2 users logged in.

FuseTalk Hosting Executive Plan v3.2 - © 1999-2014 FuseTalk Inc. All rights reserved.